Paladin's of Argos (Lawful Evil)
All paladin's
of Argos are insane. Every one of them, no exemptions. Due
to this, all Paladins of Argos gain the "lope" ability. The ability
to lope along
at the speed of a horse at a good trot. They use the same energy
spent for walking. On the downside, the Paladin's prayers
often involve inflicting
pain on themselves, and for every two hours spent praying, one hit point
is deducted. They also all believe that
they are the Son/Daugter
of Argos herself. Whether this is true or not is never really known,
as Argos treats them as her mortal children
Cowboy
The Cowboy class is
given experience as a Paladin/Ranger. Other than this, they are normal
fighters. All Cowboys are Tinker Gnomes.
They start with the
two objects they built that actually work. A steam driven mechanical
Horse, and a Six-shooting Heavy Crossbow.
They MUST start with
the Riding, Land based proficiency, Rope use proficiency, and they
MUST specialize in the Crossbow (Six
shooting). The
mechanical horse runs on wood and a teakettle filled with water.
The Six-shooter can be fired twice per round, but takes
two turns to reload
(If they are not hit) If they are hit while reloading, they add another
turn per turn they were injured (Say, if two goblins
hit the cowboy in
the same turn, he only adds one turn to his reload time) Other than
these modifications, treat the six shooter as a heavy
crossbow for Range
and damage, and weight. (Special thanks to the Inquest Magazine for
the Cowboy idea)
Glocks
Humans, with 100% Magic
immunity, both harmful and helpful, cannot use magic items of any kind,
cannot be affected by gods, immortal,
and can only be PCs for
about 300 years. Have to have 16+ Str, Dex and Char. 18 Wis
and Int, and no more than 13 con.